X-Ray Engine – suckage and sucky verification boxes

this blog has a LOT of various scripts

runnin back n forth so half the times i log in

here it crashes or fecks me up in some manner,

thats why i use Scribefire instead of hassling with this

slow, laggy and crashfriendly site,

anyhow i wanted to use the excellent “Gish it!” spam remover

site, but sadly they use the alltocommon “verify here”

4letter box that NEVER works, i can clearly see that the

randomized 4 letters were “s”, “4”, “t” and a “k”

and yet it states “incorrect password” and thus it

removed everything i wrote in all the required fields,

so fuck Gish it, WHEN will they learn to use a verifier that

WORKS??? Its so common these days with the nonworking

verifier, its getting pathetic.

Almost as pathetic as the X-ray engine, man what a piece

of JUNK that russian-made graphic engine is!

Its the one that the game Stalker is made on,

and a more buggy, crashfriendly and poorly scripted

engine is yet to be developed, theres so many probs

and issues with it, ill mention just a few of many,

hmm where to start, well lets begin with the

“last save” function, on the main screen theres the

option of pressing the “last save” button which

loads the latest save. Nice idea, unfortunately tho

it does NOT load the last save one made,

it randomly loads ANY of the saved games one has,

im thinking of changing the text to “random save”,

another problem is the loading of a savegame,

ok my puter isnt top of the arts anymore, but

when i load a game, it starts to load, screen says

“loading textures”, “loading spatial-DB” etc as it should,

goes fairly quick but when the last stage of loading

begins, it states “CLIENT – synchronizing”,

i have no idea what synchronizing is or what it means

but it takes FOREVER to load, several minutes,

thats usually a sign of a non-optimized engine,

and quite a prime specimen of a non-optimized engine

X-ray sure is!  Another example of loading a game is

a map level change, it states “load next map?” so i press

the “yes” box, then NOTHING happens for

at least a whole minute (!), its just a still pic of where i am

exactly where i was when i pressed the “yes” box,

and after that minutes gone, the “load next map?” sign comes back

again for like 5 seconds, and THEN the actual loading starts …

Talk about serious NON-optimization, and yet im running a

patched version, it really is pitiful, as well as lame as hell.

Another example of poor scripting is an ingame event,

lets say im inside a building, clearing it out room by room,

i chuck a couple of nades before i enter a room,

then i rush in “sprayin n preyin” as the term is ,

and IF theres an enemy still alive hes toast after the nades

and my filling that room with either buckshot or

armorpiercing 5.56 bullets, i can then see how the room

IS totally “entity-free”, theres NOTHING alive in it,

then i walk out, ready for next room,then voila BOOM!!

– i get shot in the back from someone coming out from that

aforementioned room that i cleared to a 110 percent certainty..!

How the #!”!# is that possible then?? ONLY by POOR scripting,

id accept such behaviour in a game pre Y2k but NOT

from 2007, thats so uberlame it defies logic,

WHERE the logic in that?? Ok id accept it in scifi games

that has teleporters and stuff, but not in a “realistic” game,

its down to poor craftsmanship and nothing else.

I was forced to make a small mod just to get pass

the second map, with everything ingame set to default ie

a totally non-modded game its IMPOSSIBLE to live thru

that map, its too long story to go into details

but it involves radiation that kills the player in

10 seconds flat (strangely enough tho NOONE else is

affected by that radiation, weird huh? Nah its poor

scripting) and antirad meds and a shortage of cash,

id stake my life on the FACT that everybody that has

played it most deff either did a small “survival mod”

themselves or downloaded one cuss it is not

possible to go thru map two without some form of

altering the scripts, all i did was to make a suit

that can withstand radiation, amazing one isnt in the

game by default, either the programmer is a lazy moron

or a poor scripter.

Such a shame Stalker wasnt made in a REAL engine,

i mean imagine it being made by iD Software for instance,

in the uberengine iDTech4, the engine that hosts

DooM3, one of the worlds best engines ever made,

but of course its made by a bunch of people who actually

CAN script, and not some morons from CCCP ….

O well

The actual game of Stalker has potential,

the idea is great, but the engine is a joke.

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