rip dad

having a drink for my dad now,
hed be 70 today
r.i.p


whos the factchecker on History Channel??

I watched a History Channel program
called “The Roman Emperors” and i was
shocked to learn that such a channel could
produce such flawed and errorfilled program,
lets see, “Augustus died of poisoned figs given to
him by his wife Livia, so that his son Tiberius
could become the new emperor”,
theres no shred of evidence that this ever happened
nor is it any indications on this at all,
this was something that author Robert Graves
put in his semifictious book “I Claudius”
probably to “spice up” the story by making the wife
of Augustus a meanspirited, evil plotting
woman, everything we know about it suggests
she was a good, supporting mother and wife,
perhaps somewhat “old fashioned”
(which elderly woman isnt?) but a murderous,
plotting and hubbykilling? Hardly, so why on
earth does History Channel presents that
as a FACT is beyond me, its barely a rumour
that has no real basis in history,

and then example two, the evernondying
bs rumour that emperor Nero played
music while Rome was burning in AD64 and that
he initiated the fire, its all a myth,
there is somewhat plausability that he MIGHT
have something to do with starting it,
but very unlikely, and that he were playing
whatever that instrument is called in English
is quite impossible, simply because that instrument
wasnt even invented when Rome burned,
yet again History Channel presents
speculation as fact, i mean feel free to
say something like “t was rumoured..” or
“some people says that..” or blahblah
but do not present speculations
as facts please, im amazed such grave errors
could be presented by the usually reliable
History Channel …


worst programmed game ever or “genitals at work”

I have played many crappy games over
the years on many crappy engines
(stalker on the horrendous xray engine
is but one example) but the worst has to be
Project IGI 2 – Covert strike (yes ive played
it before when it was new in 2003, hadnt a blog
then), my god HOW could codemasters
ever release that piece of JUNK???
And given how great the first game was,
its amazing, everything flopped on this sequel,
the AI (Artificial Intelligence) in this game
is the worst of any game ever, for example
of this illogic and poorly crafted AI,
i can snipe off sentry guards patroling
on a route, in this case they walk 2 and 2
and then i shoot one, he falls down
(with the worst death anims ever) and what does
the othe rone do? He simply walks on
and then follow his route and comes back,
seemingly not giving a crap that his
fellow soldier is laying on the ground with a
Dragunov bullet in his brain, bleeding out,
BUT god forbid i sneak by too closely, if he then
hears my footstep he gets uberwatchful and raises
the alarm, lol, such poorly progged ai should be
banned, anyhow, after that guard raied the alarm
the guards comes rushing in, seemingly
from a secret location 300 feet underground or
something, noone knows and the iR goggles
dont pick them up at all, and they usually all come
running thru a small doorpost or something,
so all i have to do (if im close enough)
is to shoot them off one by one as they
try to descent/ascend that doorway and stairs,
yes theyre THAT dumb as to walk in one by one
only to look into my barrel, even the AI
from such an old game as GoldenEye
(95 or 96) to an obsolete gameconsole as
Nintendo64 has WAY better AI,
and then we come to the engine of this IGI2,
totally fuckedup,
totally nonrealistic, esp the bullet behaviour,
i hide behind 8 feet of thick concrete,
and then if an AI gets wiff of me he shoots
at me with Uzi (one of the most common weps
in IGI2) and guess what, each and every bullet penetrates 8 feet of cocnrete and hits me full force,
HOW retarded and nonrealsitic is that on
a scale then?? Uzi fires usually 9 mm pistol rounds
or rarely a .45 bullet, but noway in effin hell
any of these bullets go thru 8 feet of
concrete or even a 10 inch metal door
in real life, but in this game it does,
awherever i go and wherever i take shelter,
any bullets can hit me with full force,
umm yeah riiiiiiiiiiiiiiight,
and hilariously enough, even buckshot
penetrates thru metal doors and passes thru
walls and thick furniture before it hits me
with full force, and i wonder, WHO on earth
scripted this bull??
Its funny, but it seems to me that only people that
never served even a day in any form of reallife
military is doing these games, that would
explain these sorta flaws and the other2 million
things they never get right,
and thats most likely cuss proggers are all
nerds, flatfeet, spottynosed dweebs
who get a hardon holding a pistol
knowing they couldnt ever be in a real
military unit ever, and these are the
sorta chaps programming
“military simulators” as theyre called
(FPS; or First Person Shooter is a another
general term, altho Military Simulators
is a kinda subgenre in the FPS world,
the Quake and Doom series are FPS but not
Military Simulators),
and thats about as brilliant as having
cooks handling the moon landing
or clowns preparing the president
inaugaration speech after he has won
(note that i dont have anything against neither
cooks nor clowns, i just used them as an example here
๐Ÿ™‚ ),
so if youre like me and have done time in the
military and then you play some Military
simulator and gets frustrated over some
stupidity you run across in those
games, just try to remember
it was put there by some unkissed
nerdy spotridden nerd who doesnt know
better ๐Ÿ™‚


genius at work – hardly

how much worse a followup game
actually can become,
Project IGI, from around y2k i think,
such a nice game, everything about it
(well most parts, its has zero mp and zero
support) is so great, i still play it, its very enjoyable,
and then we come to the followup project IGI 2,
man thats such a waste of a game,
absolutely nothing is improved,
in fact everything is worse, the new maps and
missions are all worthless, to the point of retardation,
we follow Priboi around the world, from Libya
to ice age mountains to deep undercover military
installations, and its a wet dream for players
who love these kinda scenarios, well it COULD
have been, instead we get a SAS operative that
moves in slomo, has the speed and agility of
Ingmar Pedersen (a local wino around here ยจยจ)
and is as “non-smooth” in his movements
that its simply astounding HOW the
morons at Innerloop could release it,
“genius at work” lmao, theres nothing geniuslike
about igi2, they took what could have been
such a great game and shoved it up someones
ass, another funny aspect is that the
engine used is the same as in first game,
and that i dont believe, i had no graphic glitches
in igi1 but in igi2 theres tons of grpahic
anomalies and crapness, it feels like im walking in
quicksand and it also looks uglier than igi1, how is that
even possible when igi2 is 4 years newer??
And another noncomprehensive fact is that
one cant run it in OpenGL, which is WAY SUPERIOR
to the direct3d bullshit that m$ has, sadly sadly,
set as a standard (OpenGL is superior to direct3d,
everyone who knows puters knows that for
a fact, and as usual the open source is better
than m$ and closedsource, that will never
change)
even Far Cry, qith its quirks and inferior
progging, can be run under OpenGL to MUCH
betterlooking gameplay and a whole new
enriched gameflow, so why not the igi2 engine??
“Genius at work”, i so wonder which work
theyre talking about and who those geniuses are
cuss it deff isnt Innerloop studios


haha this site sucks so badly

ive spent the better part of an hour
doing what usually takes like 10 secs on a
good, wellscripted site ie ul a small pic,
and sure enough it says that my “library”
has 4 copies of that pic, but it wont show up here,
lmao whos the sad sad nerd that scripted this nonsense site then, ex m$ no doubt.
Screw this shit


wordpress e cp i huvet

im def gettin a BETTER bloghost than this
bullshitty illprogged crap


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