examples of bad coding

in the Duke >Nukem Zero Hours theres
a map called Liberty something, its the second map
and in it theres a room that one can get stuck in,
by that i mean theres NO way of getting up to second floor
cuss the grate gets busted, and theres NO way ever
of leaving the actual cellar room…
THATS an example of BAD CODING.
im assuming whomever scripted that map has
worked for m$ or something, no serious gamedeveloper
would release a game with such a HUGE flaw,
one cant even begin to suspect iD Software
of doing such a n00b miss like the makers
of Duke Nukem Zero Hours for the N64 has done

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